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Tabletop RPGs are about storytelling, collaboration, and immersion, and that's beyond dice rolls and rules. You can get the mechanics from rulebooks, but they leave out the most important parts of what contributes to an amazing game.
No matter if you're a new player or a game master (GM), some nuances can make or break your experience. Rulebooks will tell you how to create characters, initiative order, and full encounters, but they won't teach you how to create amazing stories, generate player investment, or navigate social dynamics at the table.
Mastering these unspoken rules can elevate your game to a new level, making every session an epic quest to remember.
This article discloses what rulebooks won't tell you and provides practical advice to enhance your tabletop experience.
1. Simplify Character Creation for New Players
There is nothing worse than wanting to learn a tabletop role playing game and being stuck in details you don't know with the promise that it will get more fun later. Prepare character sheets in advance with soft role-play cues.
If your novice plays with some other idea, that's okay; try to give them somewhere to go since they haven't had practice developing a character's personality. Don't be afraid to use pre-generated characters from your system if you have them.
2. Develop a Simple-to-Follow Adventure
A way to be a game master is to make sure your characters possess an obvious thing they're intended to do. Don't be afraid of using simple ideas like stealing a magic object from that castle, protecting a caravan travelling to another city, or freeing a prince who's been captured.
Having a destination in mind makes it easier to come up with ideas about how to get there. Asking players to think about old tropes from TV and movies can give them a crutch if they become deer in headlights.
A newbie may not be aware of how their character would get into an exclusive club, but they may be mindful of what Buffy, Luke Skywalker, or Steven Universe would do.
3. Bring Along an Experienced Player as a Guide
New players will look to an experienced player to take the lead and show them what is possible. Don't let the experienced player take over the scene, though.
Talk to them ahead of time and make sure they're okay with playing with new players and either holding back or going ahead according to the reactions of the new players.
4. Encourage Creativity and Player Choice
Let players go in their directions, even if they aren't part of your planned story. A role-playing game is made or broken by creativity, so go with unexpected decisions.
If a player wants to parley with the villain instead of battle or try a thinking-outside-the-box solution to a puzzle, let them try! Reward creativity with fun consequences and clever plot turns.
Not only does this help the game flow, it also helps new players become comfortable with storytelling in their voice.
5. Introduce Game Rules Gradually and Avoid Jargon
Do not try to go over all of the rules in the game before starting. Explain to the novices that you will go over the rules as they come up during the game. Let them name their character and go over the basics of how to read the character sheet.
In addition, try not to use acronyms as much as possible. Try to explain when the newcomers are confused. Ask them if they're confused. Ask them to speak up when you use a term they don't understand.
6. Start with a Hooking Opening Scene
Give the players a reason to interact with each other. Are they all in the same prison? Do they all know an old adventurer who's called them together for some unknown reason?
This doesn't have to be a sit-down-at-the-table-and-introduce-your-character scene, though there's no problem!
7. Incorporate a Small Challenge or Combat Early On
It does not have to be an epic battle. It could be a patron asking the characters to prove they can do something or a simple go-kill that low-level monster over there. They've exercised role-play muscles in the first scene.
Now, they get to exercise mechanics. If it gets excessive, cut it short and move on. You want to give the new players a chance to get a feel for the mechanics so that they know what is possible in the game.
8. Give Each Character a Moment to Shine
Since you've made the characters, you know what they're good at. Make sure everybody gets a little time in the spotlight to do what they're good at. If you've got a hacker, ensure computer-locked doors are in the way.
If you've got a wizard, you should ensure you have a book only they can read. When possible, you will want to see each character shine for a reason, both mechanically and role-play-based.
Bottom Line
The magic of tabletop role-playing games is not in the rulebooks; it's in the friendship, creativity, and shared storytelling around the table. Studying improvisation, group dynamics, deep role-playing, and shared storytelling will transform your TTRPG experience from the ordinary to the transcendent.
By disobeying the rules and embracing these underlying secrets, you can develop a campaign that will be remembered for years.
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